iOS/iPadOS 9.3 and later - Requires the device to be in supervised mode, and be in lost mode.Lost device sound alert – The following platforms support this capability: Requires the device to run Google Play Services version 20.06.16 or later and have Location services turned on. Android Enterprise – This is applicable to dedicated devices, fully-managed, and corporate-owned work profile devices.Locate device - The following platforms support this capability: You need to enable Windows location services in Windows Out of Box Experience (OOBE) or by using the Privacy > LetAppsAccessLocation policy to be able to locate the device. (Android Enterprise dedicated devices only) Report on the time and location of a devices last known location, which can help when the device is off-line, or can’t be reached to verify where it is at.Use a lost device sound alert on a phone to help a user locate the device should it be behind a chair or otherwise out-of-sight.In addition to identifying the location a lost or stolen device on a map, some platforms support additional capabilities to help you find them, including: In fact, I am not familiar with OpenGL, see whether this finding helps to solve the issue, or whether this helps to confirm a bug in the emulator.For supported device platforms, you can use a remote device action from within the Microsoft Intune admin center to locate a device should it be lost or stolen. This solves the marker issue in emulators! As the texture pool is disabled, I also tried to prevent creating some textures unnecessarily ( f4cdc90). I suspected that this may cause the issue, so I tried to disable the texture pool ( abf9cce). I also noticed that the formats of the images are different. Tapping the button again will change its size, which will make it gray in an emulator.Īfter tracing, I noticed that when creating a texture for an icon atlas image ( ), an old texture id for a glyph atlas image ( ) may be reused. Tapping the "Show/Update Marker" button once will show a marker. And I have prepared a simple program to reproduce this issue: I found that simply modifying a marker can make it gray in an emulator.
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